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„Menschen sind Maschinen immer unterlegen“: Laut Experten müssen wir das in Zukunft berücksichtigen

Wie kann die Zusammenarbeit von Mensch und Maschine am besten gestaltet werden? Dieser Frage widmen sich die Paderborner ...
Publikationen
Klein, Jan;Fischer, Matthias:
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Occlusion Culling for Virtual Environments based on the 3D-Sectorgraph.
In: Proc. of 3. GI-Informatiktage 2001, S. 275 - 278, Bad Schussenried, Okt. 2001Abstract
We present a new approximate occlusion-culling algorithm that in contrast to other algorithms, manages the objects of the scene in a 3D-sectorgraph. For generating a frame, as far as possible only the visible objects are rendered that can be found quickly by an edge of the graph. The algorithm allows a real-time navigation with over 20 frames per second in complex scenes consisting of over 10 millions of polygons. Moreover, approximation errors are very low.Dateien
paper.pdfBibtex
@inproceedings{hniid=1450,
author = {Klein, Jan and Fischer, Matthias},
title = {Occlusion Culling for Virtual Environments based on the 3D-Sectorgraph},
booktitle = {Proc. of 3. GI-Informatiktage 2001},
pages = {275 - 278},
address = {Bad Schussenried},
month = oct,
year = {2001},
}
author = {Klein, Jan and Fischer, Matthias},
title = {Occlusion Culling for Virtual Environments based on the 3D-Sectorgraph},
booktitle = {Proc. of 3. GI-Informatiktage 2001},
pages = {275 - 278},
address = {Bad Schussenried},
month = oct,
year = {2001},
}
BibTeX in die Zwischenablage kopieren